OHIO Business of Games Summit
Friday, February 22nd, 2019

Hosted by the Ohio University Center for Entrepreneurship and
the Game Research and Immersive Design (GRID) Lab

Registration  Schedule  Exhibit Floor  Map  Sponsors 

The Ohio University Business of Games Summit is a confluence of students, educators, entrepreneurs, technologists, and industry participants who are actively involved or want to know more about the business of digital games and e-sports. The summit, unlike many other industry conferences, focuses on the business of games, not just the technology or development of games themselves. We want to see the industry from the perspective of a young entrepreneur, an investor, a software or hardware developer, a publisher, or from player or spectator. We hope to make the summit an annual event that will continue to promote the industry and opportunities in Ohio, and ultimately encourage the creation of digital games, technologies, and companies throughout the Midwest.

February 22nd, 2019
Baker University Center
Ohio University, Athens, Ohio


Pre-registration for the event has ended. Walk-up registration during the event will be based on available seating.


Note: The presentation times correspond with Ohio University's class schedule

  • 9:40am-10:35am
    Kickoff - "Community to Industry: The State of the Ohio Game Industry"
    Baker Ballroom A (4th Floor)
  • 10:45am-11:40am
    Kickstarting College: Pathways for Future Game Developers
    Baker Theater (2nd Floor)
    • Moderated by: Beth Novak - Associate Professor - School of Media Arts and Studies, Ohio University

      Description: Hear what current students in game development, animation and VR production have to say about preparing for college, maximizing the college experience and industry opportunities.

  • 10:45am-11:40am
    "Level Up on Access: Accessibility as a Business Model"
    Baker Ballroom A (4th Floor)
    • Moderated by: Kate Raney - Lecturer - School of Media Arts and Studies, Ohio University
    • Speaker: Tara Voelker - Program Manager - Mixer

      Description: A discussion to provide knowledge and insight into game design for disability as a business model. What should game makers consider to expand access, create inclusive games, and embolden disabled players.

  • 11:00am
    Exhibit Opens
    Baker Ballroom B (4th Floor)

  • 11:00am
    eSports Pavilion Opens
    Baker Room 242 (2nd Floor)

  • 11:50am-12:45pm
    Who Really Buys Games: The Potential of Games for a Diverse Audience
    Baker Theater (2nd Floor)
    • Presenter: Kellye Blosser - MFA Candidate - Communication Media Arts, Ohio University

      Description: Pulling from recent research into gamer demographics, we'll look at the enormous untapped potential of games for a diverse audience. We'll also discuss the steps businesses can take (or should avoid) to be successful in this space.

  • 11:50am-12:45pm
    eSports in College: Is it the Wild West?
    Baker Ballroom A (4th Floor)
    • Moderated by: Paul J Mass and Kristofer Meyeres - Center for Entrepreneurship - Ohio University
    • Panelist: Tyler Schrodt - Founder and CEO - Electronic Gaming Federation
    • Panelist: Jeff Kuhn - eSports Club Faculty Advisor - Ohio University
    • Panelist: Kevin Hoang -- Twitch
    • Panelist: Dana Kawar - COO - Flipsid3 Tactics

      Description: What is the eSports landscape at the collegiate level? Who will be the NCAA of eSports? How will Universities approach and organize huge student interest?" The panel will attempt to sort out and understand what is happening at the collegiate level to organize clubs, varsity teams, and competitions.  A variety of perspectives from different principals.

  • 12:55pm-1:50pm
    Virtual Reality and Augmented Reality Game Development
    Baker Ballroom A (4th Floor)
    • Moderated by: Alyssa Stahl and Will Gray - Virtual Reality Developers - The GRID Lab, Ohio University
    • Panelist: Tyler Blust - Game Director/Writer - GuessworkVR
    • Panelist: James Gartland - Virtual Reality Developer - Super77
    • Panelist: Michael Stephens - Senior Developer - Super77

      Description: A discussion about the benefits and challenges of creating games for emerging technology markets.

  • 2:00pm-2:55pm
    How to get a job in the digital games industry
    Baker Theater (2nd Floor)
    • Moderated by: Kate Raney - Lecturer - School of Media Arts and Studies, Ohio University
    • Presenter: Susan Cenci - Associate Product Art Director - Volition

      Description: Sit down with Associate Product Art Director Susan Cenci of Deep Silver Volition and EA-Sports (Saints Row, Red Faction, Madden franchises) for an unfiltered discussion about making yourself more marketable in the gaming industry.

  • 2:00pm-2:55pm
    Following the Money: How does the investment community view Games and eSports?
    Baker Ballroom A (4th Floor)
  • 3:05-4:00pm
    How Video Games Can Make You a Valuable Employee and Better Manager
    Baker Theater (2nd Floor)
    • Presenter: Jacob Hiler - Assistant Professor, Director of the Consumer Research Center - Ohio University College of Business

      Description: Fascinating presentation by a former derelict gamer now business professor about what he learned from playing games.

  • 3:05-4:00pm
    Uniting the Devs: Work Culture within Independent Game Development
    Baker Ballroom A (4th Floor)
    • Moderated by: Ivy O'Shaughnessy - 3D Artist - Ohio University
    • Panelist: Zac Pierce - Lead Developer - Bombfest
    • Panelist: Marisa Hike - Art Director - Bombfest
    • Panelist: Leonard Wedderburn - Board Member - RunJumpDev

      Description: What to expect as a indie developer in 2019 and beyond? At what point should new technology and trends be explored?

  • 4:00pm
    Exhibit and eSports Pavilion Closes

  • 4:10-5:05pm
    Keynote: Innovative game development inside a massive tech company: A career as both a developer and publisher.
    Baker Ballroom A (4th Floor)
  • 5:05-5:20pm
    Closing Remarks and Best Exhibitor Award
    Baker Ballroom A (4th Floor)

  • 5:45-6:45pm
    Social Reception and Networking
    CoLab, Alden Library 3rd Floor
    • The CoLab is located on the 3rd Floor of Alden Library.
      Alden Library is located on Park Place, across from Baker Center 4th floor exit.
      CoLab, Ohio University

  • 7:00-9:00pm
    Showcase at the GRID Lab
    E.W. Scripps Hall, 2nd Floor
  • Map

    For information about parking near Baker University Center, check out Baker University Center Parking.
    For additional parking information, visit our Campus Map
    High school bus parking information (pdf) Bus Map


    If you would like to sponsor the Business of Games Summit, please download the attached White Paper